This last Sunday (10/29) the good folks from Tabletop Games, an honest to goodness Nebraska game company, came to the store and ran a demo of their RPG, Against the Darkness. It’s a modern supernatural-horror game centered around a Vatican conspiracy theme. The scenario was fun and well run, a nice trip to a haunted house in North Carolina and gave a good overview of the system.
Characters are very quick to create, we made ours in about fifteen minutes. First you either assign points to one of the four Attributes: Corpus, Mentus, Spiritus, and Fidelis, or roll a D6 for each. You then assign Resolution Die to each Attribute. These are a D4, D6, D6, and a D8. After that you distribute points amongst the skills and miracles, or even the Attributes, though only the Attribute that has the D8 Resolution Die can have points put into Miracles. Everything ranges from 1 to 7.
The system is very simple, roll the Resolution Die appropriate for the Attribute that governs the skill or miracle (all of which are listed under a specific Attribute) and add the Attribute value and the skill or miracle value. Higher is better, with target ranges Easy: 8-11, Moderate: 12-14, Hard: 15-17 and Wondrous 18+
The systems is fast, has some nuances due to the Resolution Die, and definitely puts the emphasis on flexibility and roleplaying. One can easily mix which Attribute you are rolling with a particular skill depending on how the player rationalizes the use of that skill. The miracles add some flavor to the characters and grant them various divine powers.
Overall, the system is good and a nice basis for an RPG. The few complaints I might raise were that perhaps the list of skills is too limited. There isn’t a Stealth skill per se, nor Perception. In fact there are more miracles than skills. While trying to keep things open and flexible is nice, a few more ala Eden Studios Cinematic UniSystem might not hurt. I suggested maybe including Advantages and Disadvantages to characters, working it so that you bought an Advantage with a Disadvantage rather than getting more general character points. I think that might give players a way to make their character seem a bit more unique and aid in roleplaying.
Combat is quick, with any weapon basically doing one point of Corpus damage. While not overly realistic, at this level of detail it works well enough and keeps things focused on the situation and the characters rather than complex battle rules. Maybe averaging a character’s Corpus and Spiritus for hits would make mental based characters a tad more survivable, as a 1 or 2 Corpus character seems awfully fragile. As written anything less than 3 in Corpus seems awfully dangerous.
The game book is a tad sparse on world background and it would be nice to have some information on how prevalent the supernatural is, the church’s relationship and attitude towards various aspects of it, their attitude towards other religions and governments, how much the characters are likely to know at the outset about the paranormal, and some idea of what equipment exists or is normal for church operatives would help. If there is going to be a focus on Vatican Conspiracy, I would like to see information on church hierarchy, structure, politics and how these affect the character. There is some nice information on HOW to run a horror game, and other GM tips, but a bit more on the setting would help inexperienced GMs.
My impression is that this is a decent system, fast moving, fairly well balanced, and a nice entry into the current minimalist rules style game. The book is only $16 and is pretty affordable compared to the normal offering these days, but it seems like this is more a starting point or basis than a full RPG. A bit too much background is left out for my taste to distinguish it from the other horror style games that abound. Fortunately, the company seems pretty willing to modify things and expand the rules a bit or have plans for some supplements that might answer these problems. It is a promising game and I would recommend playing in one of their demos being run at Nexus.
Garner